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Sid Meier’s Civilization® VI: Gathering Storm @ RU

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Sid Meier’s Civilization® VI: Gathering Storm @ RU Sid Meier’s Civilization® VI: Gathering Storm @ RU Sid Meier’s Civilization® VI: Gathering Storm @ RU Sid Meier’s Civilization® VI: Gathering Storm @ RU Sid Meier’s Civilization® VI: Gathering Storm @ RU Sid Meier’s Civilization® VI: Gathering Storm @ RU Sid Meier’s Civilization® VI: Gathering Storm @ RU Sid Meier’s Civilization® VI: Gathering Storm @ RU Sid Meier’s Civilization® VI: Gathering Storm @ RU


After purchase, you will receive a KEY to activate the specified software product.

Sid Meier’s Civilization® VI: Gathering Storm (Steam key) @ RU

Region of activationL Only for Steam accounts from: Armenia, Azerbaijan, Belarus, Georgia, Kazakhstan, Kyrgyzstan, Republic of Moldova, Russian Federation, Tajikistan, Turkmenistan, Uzbekistan, Ukraine

In the second Civilization VI supplement, Gathering Storm, the world around you will come to life. Advanced technologies and engineering projects, participation in the World Congress and interaction with the world community on key issues will help you on the way to victory.

Your decisions will affect the world ecology and in the future can change the face of the planet. Natural disasters (floods, storms, volcanic eruptions, etc.) can damage and destroy the improvements and areas you have built, but can also improve the quality of the soil on the affected lands.
In addition, eight new civilizations and nine rulers will appear in Civilization VI: Gathering Storm.
You can build seven new wonders of the world, as well as a variety of new units, areas, buildings and improvements. * To use additional content, you need to install Sid Meier’s Civilization® VI.

NATURAL PHENOMENA: volcanoes, storms (snow and sand, tornadoes and hurricanes), climate change, floods and drought.
ENERGY AND EXPENDABLE RESOURCES: in addition to Gathering Storm, strategic resources are given a special role: they now serve as fuel for power plants and are used to produce electricity in cities. First, you will provide buildings with energy by burning coal and oil products, and then modern technologies will open access to renewable energy sources. The choice of energy sources directly affects the temperature on the planet and can lead to the melting of polar ice and rising sea levels.
ENGINEERING PROJECTS: Change the world and conquer nature. Build canals, dams, tunnels and railways. When laying new cities, keep in mind that coastal lowlands can be flooded. On the other hand, at the final stage of the game, new technologies (for example, seawalls) will protect the coast from the elements.
WORLD CONGRESS: Let the whole world hear your voice. Earn diplomatic approval by entering into alliances, influencing city-states, participating in the World Games. Use diplomatic approval to force other rulers to act, vote on resolutions, convene special sessions of Congress to resolve crisis situations and strengthen your position on the path to diplomatic victory.
TECHNOLOGIES AND SOCIAL INSTITUTES OF THE XXI CENTURY: a new era has appeared in the technology and social institutions tree. Survive the natural disasters will help you technology of the future: for example, marine settlements and methods of trapping atmospheric carbon.
NEW LEADERS AND POWER: added nine leaders and eight powers. Each leader and each civilization has unique advantages and its own style of play. Also in the game will be nine unique units, four buildings, three improvements, two areas and one governor. NEW SCENARIOS: The Black Death - The Black Death, raging in Europe and the Middle East in the middle of the XIV century, claimed more human lives, than any other event in human history. Millions of people became victims of the pandemic, entire countries disappeared from the map, the ruling dynasties were cut short. European civilization has changed forever. Your task is to save your power in this terrible period. In the midst of general despair, you must save the population, not lose wealth and strengthen the faith. “War Machine” - on the eve of World War I, the German General Staff developed a daring plan: to invade neutral Belgium and strike the center of France from there, not allowing it to mobilize. If successful, the German troops were to take Paris within a month and completely eliminate the possibility of further resistance. In turn, the French command prepared the Plan XVII - an onslaught on all fronts, d

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